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Weapons

Mace

Simple

SRD 5.2.1

A flanged iron head on a short haft: 1d6 bludgeoning in one hand. Sap — a hit gives the foe disadvantage on its next attack before your next turn.

Quarterstaff

Simple

SRD 5.2.1

A plain length of hardwood: 1d6 bludgeoning, or 1d8 when both hands take it (versatile). Topple — a hit forces a CON save, or the foe goes prone.

Dagger

Simple

SRD 5.2.1

A short, quick blade: 1d4 piercing, finesse and light, so Dexterity can drive it and it pairs with a second weapon. Nick — the off-hand strike rides your Attack action instead of a bonus action, once per turn.

Javelin

Simple

SRD 5.2.1

A light spear thrown with Strength: 1d6 piercing out to 30 ft (120 at long range), three to a bundle and one spent per throw. Slow — a hit slows the foe by 10 ft.

Shortbow

Simple

SRD 5.2.1

A compact bow drawn with both hands: 1d6 piercing at 80 ft, 320 at long range. Vex — a hit gives you advantage on your next attack against that foe until the end of your next turn.

Spear

Simple

SRD 5.2.1

An ash shaft with an iron point: 1d6 piercing, 1d8 in both hands (versatile). Sap — a hit gives the foe disadvantage on its next attack before your next turn.

Sling

Simple

SRD 5.2.1

A leather cord and a pouch of stones: 1d4 bludgeoning at 30 ft, 120 at long range, with a hand left free. Slow — a hit slows the foe by 10 ft.

Light Crossbow

Simple

SRD 5.2.1

A two-handed crossbow: 1d8 piercing at 80 ft (320 at long range), but it needs loading — one bolt per action, however many attacks you have. Slow — a hit slows the foe by 10 ft.

Unarmed Strike

Simple

SRD 5.2.1

A fist, an elbow or a kick: 1d4 bludgeoning, and it counts as finesse, so a quick fighter strikes with Dexterity. No mastery — just the body.

Longsword

Martial

SRD 5.2.1

The knight's blade: 1d8 slashing in one hand, 1d10 with both (versatile). Sap — a hit gives the foe disadvantage on its next attack before your next turn.

Rapier

Martial

SRD 5.2.1

A slim thrusting blade made for footwork: 1d8 piercing, finesse, so Dexterity drives it. Vex — a hit gives you advantage on your next attack against that foe until the end of your next turn.

Greatsword

Martial

SRD 5.2.1

A heavy two-handed blade as long as a man is tall: 2d6 slashing. Graze — even a miss still cuts for your ability modifier.

Shortsword

Martial

SRD 5.2.1

A short blade for close work: 1d6 piercing, finesse and light, at home in either hand. Vex — a hit gives you advantage on your next attack against that foe until the end of your next turn.

Scimitar

Martial

SRD 5.2.1

A curved, light cutting blade: 1d6 slashing, finesse and light. Nick — the off-hand strike rides your Attack action instead of a bonus action, once per turn.

Greataxe

Martial

SRD 5.2.1

A broad axe head on a long haft, heavy and two-handed: 1d12 slashing. Cleave — a melee hit carries on into a second foe within 5 ft, once per turn.

Longbow

Martial

SRD 5.2.1

A tall, heavy war bow drawn with both hands: 1d8 piercing at 150 ft, 600 at long range. Slow — a hit slows the foe by 10 ft.

Flame Tongue

Martial

SRD 5.2.1

A named longsword whose blade burns: 1d8 slashing plus 2d6 fire on every hit. Sap — a hit gives the foe disadvantage on its next attack before your next turn.

Frost Brand

Martial

SRD 5.2.1

A named longsword rimed with frost: 1d8 slashing plus 1d6 cold on every hit, and while you wield it fire deals you only half damage. Sap — a hit gives the foe disadvantage on its next attack before your next turn.

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Snaring Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Greatclub

Natural

SRD 5.2.1

Morningstar

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Slam

Natural

SRD 5.2.1

Pseudopod

Natural

SRD 5.2.1

Giant Greatclub

Natural

SRD 5.2.1

Giant Greataxe

Natural

SRD 5.2.1

Giant Greatsword

Natural

SRD 5.2.1

Beak

Natural

SRD 5.2.1

Talons

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Rock

Natural

SRD 5.2.1

Pact Blade

Natural

SRD 5.2.1

Grab

Natural

SRD 5.2.1

Light Hammer

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Bone Bow

Natural

SRD 5.2.1

Heavy Crossbow

Natural

SRD 5.2.1

Ritual Sickle

Natural

SRD 5.2.1

Pact Blade

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Slam

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Pseudopod

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Nightmare Ray

Natural

SRD 5.2.1

Stone Club

Natural

SRD 5.2.1

Boulder

Natural

SRD 5.2.1

Frost Axe

Natural

SRD 5.2.1

Great Bow

Natural

SRD 5.2.1

Flame Sword

Natural

SRD 5.2.1

Hammer Throw

Natural

SRD 5.2.1

Storm Sword

Natural

SRD 5.2.1

Thunderbolt

Natural

SRD 5.2.1

Beak

Natural

SRD 5.2.1

Talons

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Pistol

Natural

SRD 5.2.1

Heavy Crossbow

Natural

SRD 5.2.1

Warhammer

Natural

SRD 5.2.1

Heavy Crossbow

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Draining Swipe

Natural

SRD 5.2.1

Life Drain

Natural

SRD 5.2.1

Life Drain

Natural

SRD 5.2.1

Bites

Natural

SRD 5.2.1

Hand Crossbow

Natural

SRD 5.2.1

Heavy Crossbow

Natural

SRD 5.2.1

Arcane Burst

Natural

SRD 5.2.1

Morningstar

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Tail

Natural

SRD 5.2.1

Gore

Natural

SRD 5.2.1

Fist

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Sting

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Gore

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Foreleg

Natural

SRD 5.2.1

Poison Burst

Natural

SRD 5.2.1

Abyssal Glaive

Natural

SRD 5.2.1

Gore

Natural

SRD 5.2.1

Battleaxe

Natural

SRD 5.2.1

Morningstar

Natural

SRD 5.2.1

Trash Lob

Natural

SRD 5.2.1

Tree Club

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Rotting Fist

Natural

SRD 5.2.1

Slam

Natural

SRD 5.2.1

Gore

Natural

SRD 5.2.1

Slam

Natural

SRD 5.2.1

Hooves

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Sting

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Gore

Natural

SRD 5.2.1

Ram

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Ram

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Rend

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Fist

Natural

SRD 5.2.1

Rock

Natural

SRD 5.2.1

Hooves

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Sting

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Beak

Natural

SRD 5.2.1

Tentacles

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Thunderous Slam

Natural

SRD 5.2.1

Slam

Natural

SRD 5.2.1

Rock Launch

Natural

SRD 5.2.1

Burn

Natural

SRD 5.2.1

Slam

Natural

SRD 5.2.1

Wind Swipe

Natural

SRD 5.2.1

Pike

Natural

SRD 5.2.1

Claw

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Tail

Natural

SRD 5.2.1

Bite

Natural

SRD 5.2.1

Claws

Natural

SRD 5.2.1

Slash

Natural

SRD 5.2.1

Smother

Natural

SRD 5.2.1

Bite

Natural

TactForge

Spade Claws

Natural

TactForge

Tail Sweep

Natural

TactForge

Silt Clot

Natural

TactForge

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Tactforge is an independent project, compatible with fifth edition.