Roll a battle in the arena, or forge a party and take the road — the engine referees every move.
Every battle happens somewhere. Towns keep their fires lit, roads carry travellers, and the forest is never quite empty.
A delve goes down floor by floor from a way in on the surface — through built halls, temples, caves and old mines — and each floor ends at its boss, in the room farthest from the door.
Every dungeon is rolled by the game’s own generator, from a seed: 4 sizes, from a lair of 3 held rooms to a citadel of 9, laid out in 6 patterns. Here are three rolled for this visit — the foes seated in their rooms, your party at the foot of the ladder.
Choose a place to look in
A hamlet of one green: a tavern, a peddler’s cart, a notice board and a smithy. Every new party musters here.
Every roll follows the SRD 5.2.1 — the 2024 fifth-edition rules — and the engine referees it.
Battlefields are generated like geography, not tiles.
The AI makes choices; the engine decides what they do.
Play the world alone or with others.
Every class is the System Reference Document’s — the fifth-edition rules, used under CC BY 4.0 — and each keeps its SRD subclass. Around them stands what TactForge made for itself: archetypes, spells, monsters, feats and a people of its own.
Prefer the rules as the SRD has them? Choose “SRD 5.2.1 only” when you set up a battle, and it is built from the SRD alone. The SRD notice
Tactforge is an automated tactics arena. A server-authoritative, 5e-compatible rules engine runs the fight — you build a party, drop into a procedurally generated battlefield, and play out full tactical combat. The engine handles every rule, roll, and reaction; you make the decisions.