← Classes

Rogue

Non-caster

SRD 5.2.1

Sneak Attack, finesse blades

Hit died8
CasterNon-caster
Speed30 ft
ArmorLight
ShieldNo
SavesDEX, INT
WeaponsSimple, Martial (Finesse), Martial (Light)
Skills4

Features

Lv 1

Weapon Mastery

Every weapon has a mastery property in trained hands — Vex opens foes to your next strike, Sap staggers theirs, Topple fells, Slow drags, Cleave carries through, Nick lets the off-hand strike ride the Attack action, Graze wounds even on a miss, Push drives them back

Lv 2

Cunning Action

Dash, Disengage, or Hide as a bonus action each turn

Lv 3

Steady Aim

Bonus action, only if you haven't moved this turn: brace — your next attack this turn has advantage; your speed drops to 0 for the turn

Lv 5

Uncanny Dodge

Your reaction halves the damage of an attack that hits you (spent automatically)

Lv 5

Cunning Strike

Trade Sneak Attack dice for an effect on the hit — arm Poison, Trip or Withdraw (one at a time until Improved Cunning Strike)

Lv 5

Cunning Strike: Poison

Armed: a sneak hit spends 1d6 — CON save or POISONED

Lv 5

Cunning Strike: Trip

Armed: a sneak hit spends 1d6 — DEX save or PRONE

Lv 5

Cunning Strike: Withdraw

Armed: a sneak hit spends 1d6 — you move half your speed after it without provoking

Lv 7

Evasion

DEX saves for half damage: a success takes NOTHING, even a failure takes half

Lv 7

Reliable Talent

Level 11: proficient checks treat any die below 10 as a 10 — mastery doesn't fumble

Lv 11

Improved Cunning Strike

Two Cunning Strike effects may ride one sneak hit

Martial
Skirmisher
Striker

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Tactforge is an independent project, compatible with fifth edition.