← Classes

Fighter

Non-caster

SRD 5.2.1

Heavy armor, martial weapons

Hit died10
CasterNon-caster
Speed30 ft
ArmorLight, Medium, Heavy
ShieldYes
SavesSTR, CON
WeaponsSimple, Martial
Skills2

Features

Lv 1

Weapon Mastery

Every weapon has a mastery property in trained hands — Vex opens foes to your next strike, Sap staggers theirs, Topple fells, Slow drags, Cleave carries through, Nick lets the off-hand strike ride the Attack action, Graze wounds even on a miss, Push drives them back

Lv 1

Second Wind

Bonus action: heal 1d10 + ? (2 uses, 3 from level 4; short rest restores one). From level 5 the surge also shifts you half speed without provoking

Lv 2

Action Surge

One EXTRA action this turn (once per battle; a short rest recharges it)

Lv 2

Tactical Mind

A failed Investigate/assess/search check burns a Second Wind use for +1d10

Lv 9

Indomitable

Your first failed saving throw each battle is rerolled, adding your fighter level

Martial
Frontline
Tank

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Tactforge is an independent project, compatible with fifth edition.