Non-caster
SRD 5.2.1Heavy armor, martial weapons
| Hit die | d10 |
| Caster | Non-caster |
| Speed | 30 ft |
| Armor | Light, Medium, Heavy |
| Shield | Yes |
| Saves | STR, CON |
| Weapons | Simple, Martial |
| Skills | 2 |
Features
Lv 1
Weapon Mastery
Every weapon has a mastery property in trained hands — Vex opens foes to your next strike, Sap staggers theirs, Topple fells, Slow drags, Cleave carries through, Nick lets the off-hand strike ride the Attack action, Graze wounds even on a miss, Push drives them back
Lv 1
Second Wind
Bonus action: heal 1d10 + ? (2 uses, 3 from level 4; short rest restores one). From level 5 the surge also shifts you half speed without provoking
Lv 2
Action Surge
One EXTRA action this turn (once per battle; a short rest recharges it)
Lv 2
Tactical Mind
A failed Investigate/assess/search check burns a Second Wind use for +1d10
Lv 9
Indomitable
Your first failed saving throw each battle is rerolled, adding your fighter level
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Tactforge is an independent project, compatible with fifth edition.