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Barbarian

Non-caster

SRD 5.2.1

Rage, d12 hit die, greataxe

Hit died12
CasterNon-caster
Speed30 ft
ArmorLight, Medium
ShieldYes
SavesSTR, CON
WeaponsSimple, Martial
Skills2

Features

Lv 1

Rage

Bonus action (limited uses; short rest restores one): bonus damage on Strength attacks, resistance to weapon damage. Fizzles unless each turn you attack, force a save, or spend a bonus action to keep it

Lv 1

Unarmored Defense

Base AC = 10 + DEX + con modifier (shield still stacks)

Lv 1

Weapon Mastery

Every weapon has a mastery property in trained hands — Vex opens foes to your next strike, Sap staggers theirs, Topple fells, Slow drags, Cleave carries through, Nick lets the off-hand strike ride the Attack action, Graze wounds even on a miss, Push drives them back

Lv 2

Danger Sense

Advantage on Dexterity saving throws

Lv 2

Reckless Attack

While armed: STR melee attacks roll with advantage — and attacks against you do too, until your next turn

Lv 3

Primal Knowledge

While raging, trap-search and wound-assessment checks may channel STR instead of WIS

Lv 5

Fast Movement

+10 ft speed

Lv 7

Feral Instinct

Advantage on initiative rolls

Lv 7

Instinctive Pounce

Entering your Rage also moves you up to half your speed

Lv 9

Brutal Strike

While reckless, once per turn: forgo the advantage for +1d10 and a hamstring (target slowed)

Lv 9

Rage Damage +{n}

Raging melee damage bonus scales to +3

Lv 11

Relentless Rage

Level 11: while raging, the first killing blow of the battle can't finish you — up at 1 HP, still swinging

Martial
Frontline
Tank
Striker

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Tactforge is an independent project, compatible with fifth edition.