← Spells

Watching Ground

Slot 3

TactForge

Action · 120 ft · V, S, M (a glass eye) · Concentration, up to 1 minute

Action, 120 ft, concentration up to 1 minute. Pale, unblinking eyes open across a 20-ft-radius circle. A creature that first enters it on a turn, or ends its turn there, makes a WIS save: 2d8 psychic and frightened of the circle until the end of its next turn on a failure, half and unafraid on a success (+1d8 per slot above 3rd). A creature frightened this way can't willingly move closer to the circle's centre and attacks at disadvantage. The ground is easy to cross, and the eyes watch everyone — you included.

Level3
SaveWIS (½ on save)
Damage2d8 psychic
Area20 ft sphere
Warlock

Example

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Tactforge is an independent project, compatible with fifth edition.