Conjuration
TactForgeAction · 60 ft · V, S, M (a pinch of leaf-mould from under an old tree) · Concentration, up to 1 hour
Action, 60 ft, concentration up to 1 hour. You call on the bones the old wood keeps: a Mossbone pulls itself out of the ground in a free space you can see, as a Hound, an Owl or a Badger (your choice), and fights beside you until it drops to 0 HP or the spell ends, then sinks back into moss. It acts right after you, strikes once per Attack action with your spell attack modifier for its dice + your spellcasting modifier, and forces saves against your spell save DC. Mossbone — Medium beast, speed 40 ft; Moss Knits: at the start of each of its turns it regains hit points equal to the slot level. Hound: AC 13, 22 HP + 2 per level you have; its Bite (2d6 + your modifier piercing) drives a Large-or-smaller foe 5 ft straight back and the Hound steps into the space it left. Owl: Small, AC 14, flies 50 ft, 12 HP + 2 per level you have; its Talons (2d4 + your modifier slashing) leave the target at Disadvantage on its next attack. Badger: AC 15, speed 30 ft, 26 HP + 2 per level you have; its Bite (2d4 + your modifier piercing) grapples a Large-or-smaller foe at your DC and bites what it holds with Advantage. Higher slots: each slot level above 2nd adds two dice to its strike, and Moss Knits grows with the slot.
| Level | 2 |
Example
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Tactforge is an independent project, compatible with fifth edition.