← Spells

Unwinding Coil

Slot 1

TactForge

Action · Self · V, S · 1 round

Action, self (10-ft radius), until the start of your next turn. A coil of violet sigils winds tight on the ground around the space you stand in and stays there if you move. As your next turn starts it springs: every other creature still inside makes a STR save — 3d6 force and knocked prone on a failure, half and still standing on a success (+1d6 per slot above 1st). Everyone can see the coil coming.

Level1
SaveSTR (½ on save)
Damage3d6 force
Area10 ft sphere
Warlock

Example

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Tactforge is an independent project, compatible with fifth edition.