← Spells

Sleep

Enchantment

SRD 5.2.1

Action · 60 ft · V, S, M (a few grains of sand or a rose petal) · Concentration, up to 1 minute

Each creature of your choice in a 5-ft sphere must make a WIS save or be INCAPACITATED until the end of its next turn, when it repeats the save — a second failure leaves it UNCONSCIOUS (helpless: attackers have advantage, point-blank hits crit) for the duration. The spell ends on a target that takes damage, or that someone within 5 ft spends an action to shake out of it. Creatures that don't sleep, such as elves, succeed automatically. Concentration, up to 1 minute. At higher levels: the radius grows 5 ft per slot above 1st.

Level1
SaveWIS
EffectIncapacitated
Area5 ft sphere
Wizard
Sorcerer
Bard
Circle of the Land · Druid

Example

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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