← Spells

Create Whirlwind

Cantrip

SRD 5.2.1

Action · 120 ft · Concentration, up to 1 minute

The djinni calls up a roaring whirlwind 20 ft round at a point it can see up to 120 ft away. A foe that blunders in or starts its turn inside makes a STR save or is caught up in it (restrained) until it spends an action to wrench free (STR, Athletics, against the djinni's DC) or the wind drops; a foe that enters or ends its turn inside makes a STR save or takes 6d6 thunder. The djinni can shift the whirlwind 20 ft as a bonus action. Concentration.

LevelCantrip
SaveSTR
Damage6d6 thunder
Area20 ft sphere

Example

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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