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Spellgrip

TactForge

Feat (level 4, Spellcasting or Pact Magic). +1 INT, WIS or CHA. Once per battle, a failed concentration save frays your spell instead of ending it: a frayed spell ends at the end of your next turn unless you spend a Bonus Action on that turn to steady it. Another failed concentration save ends it at once, and dropping to 0 hit points still ends it

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Tactforge is an independent project, compatible with fifth edition.