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Water Elemental

CR 5

SRD 5.2.1

A rearing wave with a will of its own. It pounds twice a turn, sweeping Medium and smaller foes off their feet, and every few turns it crashes over a creature beside it and holds it in the churning water. It crosses water at full speed; acid and fire only half harm it, poison not at all, and nothing can hold it, pin it or knock it over.

HP114
AC14
Speed30 ft
TypeElemental
SizeLarge
AbilitiesSTR +4 DEX +2 CON +4 INT -3 WIS +0 CHA -1
Darkvision60 ft
Multiattack2 attacks
AttackSlam +7 · 2d8+4 bludgeoning
ActionWhelm · STR DC 15 (½) · 4d8+4 bludgeoning · Touch / 5 ft · Recharge 4–6
FactionElementals
TacticsBrute
resist acid
resist fire
immune poison
immune exhaustion
immune grappled
immune held
immune petrified
immune poisoned
immune prone
immune restrained
immune unconscious
Swim

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Tactforge is an independent project, compatible with fifth edition.